Apr 24, 2011, 06:41 AM // 06:41 | #1 |
Pre-Searing Cadet
Join Date: Apr 2011
Profession: R/Me
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pre searing charr hunting
As it is mi first post here, hello everyone
So - i'm playing GW with my wife. Atm we are in pre-searing, we want go on to post-searing, but want to hunt some charr before that. I'm lvl 8 R/Me, she is lvl 8 Mo/R (i know, we could choose better for secondaries, but we didnt. ). Charr are so not fun to deal with - if we fight group of 4, we have to res like 2-3 times before we kill them (if we fight group with two chaots or shamans its hard to kill them at all). What we should do to kill them easier? Level up? If so, how to do this asap (we have done all quests)? |
Apr 24, 2011, 06:53 AM // 06:53 | #2 |
Frost Gate Guardian
Join Date: Sep 2008
Location: USA/NJ/EST
Guild: [LoD] IGN: The Netnabi
Profession: A/
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First off, it would help to know your builds, that way we can tune them to face the charr more effectively, or atleast help you to do so. Secondly, after the quests are done pre searing is a grind-fest unless you sit there each day doing the vanguard quest, so moving on might be the right choice anyway. Thirdly,if you do stick with it and hunt some charr, you have a slim chance of getting some items worth a bit of plat like charr salvage kits, items with runes on them, and white/black dyes. Each of these things can make you a good bit of bank in the post searing world, especially for new players just starting out, just be careful to not get scammed if you should come across some of these items, and if you aren't sure what they are worth, we have a wonderful price check forum here which you could most certainly post in.
Hope this helps |
Apr 24, 2011, 06:59 AM // 06:59 | #3 |
Site Contributor
Join Date: Jan 2006
Profession: R/
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Remember to focus your attacks on one enemy. Obviously you should go for the Charr Shaman first, but the group is missing one of those, then I always go for the Hunters. They always are a bother with their ignite arrows and what not.
Also, if you can, buy the game of the year edition upgrades for prophecies. You get a bunch of max damage, req 9 weapons that you can spawn in pre-searing with the /bonus command. This makes charr hunting so much easier. You also get an Igneous Summoning Stone, which spawns a fire imp that scales according to your level. Bring that imp out with your pet and you have yourself a nice pre-searing army.
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"Even if the morrow is barren of promises,
nothing shall forestall my return." |
Apr 24, 2011, 07:07 AM // 07:07 | #4 | |
Lion's Arch Merchant
Join Date: Nov 2005
Guild: NA
Profession: W/Mo
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Apr 24, 2011, 07:19 AM // 07:19 | #5 |
Lion's Arch Merchant
Join Date: Apr 2009
Profession: R/
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use Troll unguent, have monk put healing breeze on you..just out of aggro.
Set pet to attack shaman, again, out of aggro bubble. Edge forward till pet goes in on its own. With any luck it will grab some of the aggro. Dont take too long, if you do re-apply troll and prep. Monk should stay back, not attack, be ready to reapply breeze and use heals. Monk should not be attacking at that level... just healing you. Reapply Troll to yourself as needed. Dont burn up lots of energy on specials, reapply whatever prep you use instead. At that level you don't have points nor energy to spam the bow specials. IMO the only ME skill you should have on the bar at that level is Ether Feast for emergency heal.. and it won't be that spiffy. At that level.. I wouldnt put points in any ME skill. Your wife probably got ranger for the pet.. but.. Troll Unguent should be on her bar as well.. and it cant be stripped like Healing Breeze can. Dont be afraid to run.. and the monk should run ahead of you if you do. At that level if the monk gets aggroed you need to run regardless. You can also use walls, terrain, and other feature to place your monk out of danger from Ranger arrows and also use corners where you can bodyblock melee from reaching her. For starters.. time yourself and run past the first two groups. Learn to handle the group of 3 that patrols in front of the shrine. Time your pulls to avoid the large patrols and you can kill the corner guards at the Shrine..use a longbow, pull them. you should be able to get 2 at a time.. and the single. Forget the last two guards at the corner back by the path on the right (facing shrine). (added.. when pulling mobs out of aggro range of others, heel your pet. Open your pet control tab and actively use it.) If you go to the left of the shrine.. up that road, through the pass and turn right again you will find another 3 charr patrol on the road. Explore the zone. Learn the terrain, learn to use elevation, terrain, pulling. Learn Where to pull to. Learn what foes you can take on. This is what will be valuable in Post. Last edited by Lasai; Apr 24, 2011 at 11:18 AM // 11:18.. |
Apr 24, 2011, 08:58 AM // 08:58 | #6 |
not so much fell as.....
Join Date: Jan 2009
Location: UK
Guild: bone
Profession: R/
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Some very useful answers already, I will just add.........
As you have done all quests this will not help you but for future reference the quest 'charr at the gate' which you get from rurik in ascalon can be used to level to 10 as it spawns a group of 4 higher level charr. You take the quest go out and kill the charr (or watch rurik do so ) and then return to town abandon the quest and retake it. If the charr are too tricky atm you could go across the wall and avoid teh charr but kill alll the oaks, that should get you to 10 fairly quickly. Good Luck. |
Apr 24, 2011, 09:23 AM // 09:23 | #7 |
Wilds Pathfinder
Join Date: Nov 2009
Profession: E/
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When I was lvl 8 I tried hunting char with my gf (i'm as a e/r, she as a n/mo). We failed a lot. I gave up and lvl-ed to 10 in a different way and started doing the daily's. Now I'm lvl 15 and don't have any big problem with the charr anymore.
Killing them at low lvl is very hard and I have to use a combo of technics I only learned later on in game (using terrain, cornerblocking, kiting. So instead of punishing yourself I would recommend to play the game through and if you like pre like I do start a perma pre character to go back there whenever you want. |
Apr 24, 2011, 10:05 AM // 10:05 | #8 |
Wilds Pathfinder
Join Date: Jan 2007
Guild: Real Rogue Clan
Profession: Rt/Mo
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Pre searing is far from a grindfest as I came outof there recently and was easily done for LDoA. a little planning goes a long way
Yes the tips are good as shown I made a post in the ranger section re this it may help you some http://www.guildwarsguru.com/forum/l...t10476117.html |
Apr 24, 2011, 10:09 AM // 10:09 | #9 |
Frost Gate Guardian
Join Date: Jan 2010
Location: New Zealand
Profession: W/
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Get outfitted in the collector armor if you haven't done so already. It's not *that* much better than the starter armor, but every little bit helps.
If you can afford them, a few runes can also help. A Minor Vigor alone can provide a handy HP buffer, and then there are attribute-boosting runes and +armor insignias. Again, if you can afford them. Otherwise, you might have to consider splitting up and partying with others in The Northlands until you each get to 10. Then you'll have access to the daily Vanguard quests and will hopefully be better equipped to survive the Northlands together again by then. If none of these apply to you (already in collector armor, cannot afford runes, don't want to split up), then Lasai's post offers some great advice on gameplay tactics. Good luck to you both. |
Apr 24, 2011, 12:42 PM // 12:42 | #10 |
Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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yeah, charr hunting at to low a lvl is a b*tch
Party size also matters. I used to charr hunt with a N/R I had a pet, minions and also the Imp to use! Also, running away to break aggro and heal up (if u get low on health) is an idea. Did that alot with my N/R, casters have crap armor level. Anyway, an educated guess wich anyone may correct, but i'd say at least lvl12 would be a better/good lvl to start charr hunting. The Shrine with the bosses takes carefull pulling of stationary and patrolling mobs. Otherwise over aggro will happen. Maybe ignore the Shrine at first till u r higher lvl |
Apr 24, 2011, 01:46 PM // 13:46 | #11 |
Pre-Searing Cadet
Join Date: Apr 2011
Profession: R/Me
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Thanks for all the answers!
I think, we'll try to grind our way up to lvl 10 - We have almost full collector armor (need only more flowers for headpieces), GOTY weapons (we don't have imp tho, i bought our GW GOTY copies few years ago) and trying various builds. Cash is not a problem, we sold 2 black dyes so have atm about 20 plat. Thanks again and see you in Tyria beetlestomper vel Rudy Borsuk |
Apr 24, 2011, 03:29 PM // 15:29 | #12 |
Academy Page
Join Date: Mar 2011
Guild: Noble Honor
Profession: A/
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If you need some help just pm in game, that is if you don't mind splitting. I am in post currently, but can switch to pre.
Post Guillotine Princess Pre Wicked Witch Queen |
Apr 24, 2011, 03:29 PM // 15:29 | #13 | |
Krytan Explorer
Join Date: Jan 2011
Guild: UNO
Profession: W/
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Quote:
I commend you on your decision to try Charr hunting, it's excellent training for Post. You will need to revise your tactics. Unlike most of the other foes in Pre, the Charr have well balanced groups and potent damage. Simply charging them will not work. * You need tanking (allies that will keep the enemy, especially warriors, occupied while you take out the backline). Since you are both R you can get 2 pets to do this. You can also tank using Troll Unguent and have the wife heal you. * If /bonus will give you the Summoning Stone, you can use the Imp, it's good for both tanking and damage. Unfortunately, he doesn't follow orders, attacks everything it meets and he's generally stupid. He can stop just under or around a hill and fire at the enemy and never notice his Fireball is obstructed. * If /bonus gives you max weapons, use them. * If you would have left the quest "Across the Wall" unfinished you could have used Ben Wolfson as an extra ally (simply make him tag along instead of taking him to the gate, he will fight with you). * Prioritise Charr group members. Healers and Hunters are primary targets, the healers because they heal, Hunters because they do very bad ranged damage. * Have one of you call targets (ctrl+dbl click) and the other follow (press T). The pets and other allies will also follow the call. Focus your attacks on that target. * As a primary ranger there's lots of interesting things you can do. You also have Ignite Arrows, and you have Read The Wind, make use of them. Keep in mind that Read The Wind makes all bows fire the same, so flatbows suddenly become very interesting, because RtW gives them good speed and arc while preserving the big range. * Follow the patrol paths, let them separate, learn to pick them off when they're far from their buddies. * Learn pulling. Look up videos on Youtube and read about it on the wiki. Pulling is not important with the first few patrols, but it's essential near the boss shrine area. * If all fails, ask nicely for a high level player (14+) to give you the tour of the Northlands (meaning killing all the Charr). If he's extra nice he will explain what he's doing and why. In any case, notice what he targets first, how he pulls groups around the shrine etc. Their tactics may not be applied by you perfectly, esp. if they are different professions, but it's a good experience. * Use the terrain. Good use of hills can double your success rate. You may have noticed there are abundant hills and mounds and whatnot. Charr have to go around them in certain paths when they come for you. You can use this for blocking their advance or to take cover from arrows. For each group of Charr there is a nearby such place you can use to your advantage. The Charr are just as stupid as the Imp and the Hunters will be easily tricked by this. You can practice this very easily at the first ruins (to the right on the hill as you enter Northlands). Use the ruined walls to hide behind. Of course, since you're also a ranger you also need line of sight for your damage, so this kind of thing is a bit limited. * A fight does not need to be finished in one go. You can retreat, fall back, go into cover to heal and get back out etc. You can kill one Charr then run away and come back later. It doesn't have to be "all or nothing". * If you have money you can buy runes and Charr kits on the "black" market and outfit yourselves. But IMHO it's a waste of money because 20k among the two of you would be a great head start and help you lead a confortable life in Post, whereas in Pre they will barely equip one of you. * Don't be dissapointed if nothing works. The practice itself is excellent and will be useful later. If you manage to take down the isolated groups (the two near the entrance, the one to the left over the pond, and the one to the left of the shrine in the valley) you have "passed" the Northlands test. |
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Apr 24, 2011, 03:34 PM // 15:34 | #14 |
Krytan Explorer
Join Date: Nov 2008
Location: in the know
Guild: Chronic Chaos
Profession: N/Me
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I think at level 8 you can still go hunt level 3's for 16 xp each. The ice elementals outside Foibles is an easy grind. But go out separately. Will get you to 9 anyway.
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Apr 24, 2011, 03:41 PM // 15:41 | #15 |
Pre-Searing Cadet
Join Date: Apr 2011
Profession: R/Me
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And yay we killed all bosses and most of patrols Still both lvl 8 but soon to be 9
We learned that killing one charr and do Tactical Withdrawal (run away!!) is indeed very good tactic Even killed two bosses in one go (monk and necro ones. monk was hard to kill, but we gathered all our power in one huge dmg spike and he didnt manage to outheal us). 4-charr patrols are still hard but manageable What did i use - ignite arrows, troll unguent, comfort animal (sometimes double or power shot) What did my wife use - dunno sum healing stuffz and some pew pew :P Again, thx for all advices |
Apr 24, 2011, 03:54 PM // 15:54 | #16 |
Lion's Arch Merchant
Join Date: Apr 2009
Profession: R/
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Congratulations. Always have a plan . Good luck in Post when you go.
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Apr 24, 2011, 05:48 PM // 17:48 | #17 |
Jungle Guide
Join Date: Aug 2007
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Just a hint if you ever go back to fight the monk boss again - his main healing is heal area. So if you go toe to toe with him he will heal you too. He is also very vulnerable to the mesmer hexes available in pre.
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